A gamified terminal tutor that teaches CLI skills via interactive quests.
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Supershell

A narrative RPG that runs in your terminal and teaches real shell skills through story.

You wake up at the edge of the Construct with no memory. A companion named Bit finds you — slightly out of breath, clearly worried — and pulls you toward Stonehaven. Something is rewriting the world from the inside. You're the Operator. You're the only one who can do anything about it.

Every action you take is a real bash command. The game watches, validates, and responds. You learn ls, cd, cat, grep, chmod not from a tutorial — from needing them.


Current Content

Supershell is in active development. The current release includes:

  • Tutorial — narrative cold open; ls and cd discovered organically through story
  • Intro module — guided orientation arc; ls, cd, cat
  • Permissions module — access control arc; ls -la, chmod +x, octal permissions
  • Save persistence, hint system after 3 failures, glitch failure effect, auto world-restore

The game is playable end-to-end for the content covered so far. The full three-act story is in active development — see the roadmap below.


Install

cargo install supershell

Running

supershell           # launch the Construct
supershell --status  # show current objective
supershell --menu    # switch modules
supershell --reset   # wipe save and start over

How It Works

Supershell launches a transient bash session with a lightweight alias interceptor. Every command you type is validated against the current quest objective in the Rust binary. Your real shell is untouched — the session is temporary and exits cleanly.

Progress saves automatically. Exit anytime with exit.


The World

The game takes place inside ~/Construct — a fantasy kingdom with clearly digital bones.

~/Construct/
├── Stonehaven/       home base; market, inn, tavern
├── RoyalLibrary/     the great archive
├── Hammerstone/      craftsmen's quarter
├── Deepwood/         the wild forest
├── Greyspire/        seat of power
├── .Misthollow/      hidden — requires ls -a
└── TheShatter/       Act 3: corrupted territory

NPCs are files. Reading one with less shows their current state — their voice, what they need, and an unexplained hex string at the bottom. When that string changes, something has gone wrong.

Hidden areas (prefixed with .) are only visible once you know to look for them.


Roadmap

Milestone Content
Current (v0.5.8) Tutorial, intro, and permissions modules; engine stabilization complete
Act 1 Stonehaven arc — cat, pwd, less, head, tail; full NPC quest board
Act 2a Hammerstone/Deepwood — mkdir, touch, cp, mv, rm
Act 2b RoyalLibrary — grep, find, pipes, redirection
Act 2c Greyspire — ls -la, chmod, sudo; hidden areas; hash corruption mechanic
Act 3 TheShatter — confrontation with The Glitch
v1.0.0 Full game complete + quest editor GUI for educators

Developing

cargo fmt --check && cargo check && cargo test

Quest content lives in library/*.yaml. Validate a module with:

supershell --validate library/yourmodule.yaml

See CLAUDE.md for architecture and schema reference. See design/narrative.md for the story design document.


License

MIT